In a new report from the Entertainment Software Association (ESA) detailing the essential facts about the computer and video games industry, it was revealed that the sales distribution of games skewed heavily towards digital sales in 2016.
As the graph shows, digital sales have increased greatly since 2010. Seven years ago, digital sales made up 31% of purchases, while in 2016, that number has jumped to 74%. It should be noted that digital sales on this graph include digital subscriptions, full games, add-on content, mobile apps, and social network games. With the rise of microtransactions, season passes, and other digital services, it makes sense that the number is so high.
The full report, which can be read below, includes data on other metrics such as what the average gamer household looks like, the best-selling video games of 2016, the industry's economic impact, and more. I recommend giving it a read if you're interested.
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