Final Fantasy 15 may not be the best game in terms of story but director Hajime Tabata says the narrative was entirely intentional. Speaking to Game Informer, he said:
"It was for the players to experience the story through Noctis' eyes. The world and the events that Noctis sees are merely things that are seen through his eyes. We didn't want to create a comprehensive and perfectly balanced story in this game. Instead, we placed importance on the main characters and for the player and Noctis to share the same experience when we tell the story...It's not that we decreased the role of the side characters. Focusing on many characters in the game means that the allocation given to the main characters will decrease. Instead of creating a comprehensive and perfectly balanced story, we placed greater importance on the four main characters and strived to depict a world seen from their perspective."
While I agree with the direction they took, I still think adding a few scenes here and there, giving us more exposition, would've served Final Fantasy 15 well. It's still interesting to see how a game director thinks. Do you agree with his approach to development? Let us know.
Source: Nova Crystallis
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