Publisher: Upfall Studios
Quest of Dungeons is a turn-based dungeon crawler game, a roguelike, featuring good old 16-bit retro artistic look. The main story behind the game is about an evil Dark Lord that had stolen all the light, so your mission is to enter his lair and defeat him.
Developer: Upfall Studios
Review platform: Xbox One
Release date: September 4, 2015
The game presents 5 characters, which are a Warrior, a Wizard, an Assassin (archer), a Shaman, and after you complete the game for the first time you will gain access to the NecroDancer. Each one has their unique skills, although you can learn more skills by finding the Tomes books scatter throughout the game. In the character menu you can also choose one of the 4 different difficulty levels, Easy, Normal, Hard and Hell.
After you finish the game once you will also unlock a second “chapter” and the possibility to play a custom game. The second “chapter” has the same main quest as the first one, the difference is the “bad guy” that this time it’s King Jelly. The custom game allows you to configure the dimension of the dungeons and the number of floors you want to beat.
Besides the main quest, you can find smaller quests on each floor, and always related to the floor in which you are. This quests can be found on the tombstones with a purple bouncing dot. There are only two types of side quests, either find some kind of item or find and kill a specific enemy. In the quest description you can find a hint to the location of the objective, this description can only be accessed through the inventory menu, which is a bit lame since the game has an adventure log in which the quest description could be showed the moment you get it.
Related to the various items scatter around the game, you can find health and mana potions, food, treasure stones, keys (which are required to unlock some doors and chests), the Tome books (which gives you extra skills), weapons, shields, and a whole variety of items to enhance your character abilities. Although some of these had extra features, I ended up only taking in consideration the attack and defence values of each one I found and it worked well. The character items (hats, pants, boots, etc.) do not change the appearance of your character in the game.
The turn-based system is quite simple, every time you move it counts as a turn, which is good for the cooldown system of the different skills but in terms of enemies doesn’t help much because they will chase and eventually catch and kill you. Besides the final boss, which ends the game, there are also some bosses scattered on the different floors.
The game comes with a Permadeath system, which means if you die it’s game over, and when you start the game again the dungeon configurations, alongside the items and enemies locations, will be completely different. So don’t rush inside an area without taking caution or you might end up dead after two minutes of gameplay. It happens to me on the first run of the game.
Since the original game was created to PC and then ported to Xbox One thanks to the ID@ Xbox program, I was a little worried about the controller scheme but the port from the keyboard and mouse to the controller is well made. I’ve played the game on both systems and prefer the controller instead of the mouse and keyboard.
The lack of a multiplayer mode is definitely a flaw, since this would be a interesting game with a couch multiplayer mode, either in co-op or versus mode.
The achievement hunters can count 24 achievements to unlock and get rewarded with a total of 1000 GS points. They aren’t much harder to get, the hardest one would be the one where you need to beat the game in 30 minutes or less, due to the fact that overtime you start a new game it will be different from the one before makes it a bit tricky.
In summary, if you like roguelike turned-based dungeons crawlers, and the old 16-bit appearance, this is a game you should definitely get.
Quest of Dungeons is a good game in general, with a few flaws, like the lack of a multiplayer mode and short variety of side quests, but the fact of every time you play it everything is different gives it a unique touch.
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