Brian Horton, director on Rise of the Tomb Raider has stated the upcoming title will have no loading screens. The game will be strung together with seamless gameplay, and all loading is set to occur while playing. The only exceptions to this will be loading screens post-death, and when the player quits to the main menu. This was noted in an interview with Gaming Bolt earlier today.
Horton continued by explaining that the spaces for exploration will be three times larger than those in Tomb Raider, that released two years ago. Tombs in the game will also be much larger, with more complex puzzles. A majority of puzzles in game will be much larger, and be compiled of smaller puzzles. Once solved, these small puzzles can be used to solve the larger, overarching problem within the tomb.
“Besides Lara’s story which is really exciting, we’re really thrilled to talk about the new scale that we have for Rise of the Tomb Raider. Our exploration spaces are 3 times larger than they were in the last game and our tombs are much bigger. And we’re employing what we call “A Nested Puzzle Approach” that means there are multiple puzzles that all work together to solve 1 big puzzle. We also introduced new traversal mechanics, like Lara can climb trees and can swim underwater and can use that not only for traversal but as a way too subtly approach an enemy and take them out from above or from below.”
It is obvious that Rise of the Tomb Raider has a focus on large scale, and improving the faults of its predecessor. The game will be exclusive to Xbox for the first year, and run at 1080p on the console. With this new information, we now are beginning to understand how the title will perform on Xbox One. It appears that this will be a highly anticipated, first-party release for the fall.
Source: Gaming Bolt
Matt was a regular ICXM contributor in 2015, publishing 110 articles across game reviews, Windows and PC, and Xbox news. Their work focused on hands-on reviews, platform commentary, and breaking-news reporting during the Xbox One’s first full year of post-launch coverage, including the early days of Backwards Compatibility and Windows 10 gaming. They post on X as @RTEnvi.