It seems like there’s a trend developing among shooters. Single-player campaigns are disappearing in favor of hybrid multiplayer modes that don’t really have that much plot. Take Titanfall as an example. How about Evolve? Star Wars: Battlefront is another multiplayer game without a campaign. Rainbow Six Siege follows this trend.
Speaking at EGX 2015, the game’s art director Scott Mitchell said, “There is no story mode per se. You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customise matches, so that’s what we’re offering on the single-player side of things. It’s a pretty good training ground, and on top or that you’re unlocking the same content as you would playing in PvP. You’re still gaining stars, reknown points, and new operatives.”
How do you feel about this? Honestly, I’m mostly looking forward to Halo 5: Guardians which has a long campaign and awesome multiplayer. Not all games need a single-player campaign but a great campaign does set shooters apart. Take a look at the Halo games as an example.
Rainbow Six Siege is scheduled for release December 1. The closed beta is currently going on until October 1.
Source: What Culture
The opinions expressed belong to the writer and do not necessarily reflect that of ICXM as an organization.
Asher is a games journalist, former News Writer (Gaming) at Windows Central. They contributed 1110 articles to ICXM between 2015–2017, focused on opinion pieces, game reviews, Windows and PC, and Xbox news: wrote over 1,100 ICXM pieces on Xbox news, hardware reviews, and platform commentary before joining Future plc’s Windows Central in 2017.
