Jun 11, 2016
Publisher: Remimory
Developer: Remimory
Review platform: Xbox One
Release date: Jun 8, 2016
One of the hardest things to do as a reviewer is to explain the logic behind giving two similar games completely different scores. The comment section of a review is often filled with gamers questioning how their favorite game was given a 7.5 while the game they loath was given a ten, especially when both games share the same highlights and downfalls. The main factor that goes into this decision is how a game implements these features.

I recently gave a game called Battle Worlds: Kronos a four out of ten. My main complaint was the overwhelming difficulty. Color Symphony 2, by developer Remimory, has this feature in common with Battle Worlds. But unlike the unforgiving and unfair AI of Battle Worlds, Color Symphony 2 has puzzles that relish the opportunity to beat you into the ground. The outcome is a much better product that emphasizes my improving over time in order to make Color Symphony regret messing with me in the first place.

I will not spend the entire review comparing Color Symphony to a bad game, mainly because it is a great game. The puzzle mechanics are completely unique and incredibly intuitive. A tutorial granted me the basic skills needed to progress and every puzzle was built on the same foundation of using the face buttons on the controller to change the corresponding backgrounds of each level. At the same time I had to navigate the 2D environment with my character to grab collectibles and reach the exit. Oh, did I mention that it was also being timed?

The levels throughout Color Symphony 2 grew hectic very quickly. For example, I started in a level with a yellow background, black floor, and nothing else. Pressing the blue X button on my controller changed the background to blue and revealed a series of yellow platforms that were hidden before, blended with the yellow background. I jumped up the platforms and was greeted by a circular saw of death that I previously hadn't been able to see because it was off-screen. I had to quickly switch back to the yellow background, which hid the saw, and then back to the blue again to ensure I landed on the exit platform.

Once the level was completed, I was given a rating out of five stars. The rating system was not very deep because it only focuses on time. A par time is given upon completion, and if I was under that par time, I'd be given the full five stars. Any amount of time over the par and stars were taken away. The leaderboards for friends and all of Xbox Live were shown on this screen, which encouraged me to try the level again and again until I was awarded full marks and the pole position.

Color Symphony 2 also had a few missteps. Each world was broken into a few stages, with each of these stages sharing one common song which played on repeat as I died over and over again. The song was a trance and techno blend that just became a cacophony as I tried to focus on the task at hand. Eventually I just turned the sound off so I could concentrate better.

Each world had a different song which broke up the monotony, but as I died twenty or thirty times during many stages, it was easy to slowly drift back into madness. It wasn’t the type of music so much as it was the constant thumping without change that made my anxiety rise. I would have enjoyed more changes within the soundtrack of each level to make them feel more unique and memorable.

The art used in Color Symphony was also lackluster. With a game called Color Symphony, I thought it would contain more colors. I know the point of the three colors was to make the entire world a puzzle, but visually the game suffers. There are no backgrounds or foregrounds for the most part, and when they are there they are black silhouettes. I would have liked to be immersed in the world a bit more to actually be able to enjoy the story Color Symphony tried to tell.


Overall, Color Symphony 2 is a very competent puzzle platformer that requires patience and practice. The game masters the “rinse and repeat” style of gameplay by providing instant respawns after death. The art style seems uninspired and the music is downright awful, but Color Symphony’s puzzles and gameplay are the stars of the show. I played hours for this review and have since gone back to complete the five star par times. While slower paced than, say, Super Meat Boy, I am confident that fans of the twitch, puzzle platformer will enjoy Remimory’s offering into the genre.
Our score: 7/10

Good - A solid concept with wide appeal, good fun if you can look past the flaws.
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