Indie studio Virtual Air Guitar Company’s third Xbox One game hits the digital store on December 30. Indie studio Virtual Air Guitar Company has announced that their next Xbox One motion game, Beatsplosion for Kinect, will be released on December 30th, 2015 via the ID@Xbox self-publishing program for Xbox One.
Beatsplosion uses Kinect for Xbox One to transport players into the crazy world of subatomic particles in search of a Unified Field Theory–by smashing everything into smithereens. Players will punch particles, dodge walls and jump over obstacles, all to the beat of music.
“You’re playing a rhythm game where you must also aim your punches correctly to hit crystals. As you earn higher skill belts, the music’s tempo gets more hectic, so you’ll need to start throwing those punches rapidly,” says Aki Kanerva, Founder and Lead Designer at Virtual Air Guitar Company. “We’ve ensured that smashing stuff is really satisfying: when you hit a crystal pillar, it responds immediately by breaking into tiny fragments that scatter and fly with real physics. Every punch is unique!”
The game has been designed with daily exercise in mind with its 3-minute levels, special 20-minute challenges and a graph of playing time for the past two weeks. Kanerva continues, “We wanted to give players a fun and satisfying way to get their sweat on by combining rhythm game elements with our distinct physical Kinect motion control. And you get to smash things into a thousand pieces!”
The title will cost $13, €13, or £10 on the console.
João is a games journalist, Senior Editor at XDA Developers. They contributed 156 articles to ICXM between 2015–2017, focused on game reviews, Windows and PC, and Xbox news: previously reported for Neowin before joining XDA Developers in 2021, where he leads coverage of Windows, Microsoft, and hardware.