In order to provide an enhanced experience during Warzone and campaign co-op gameplay, Halo 5 will process physics and AI calculations in the cloud during those modes. This allows more characters to be on screen at any given time and makes for chaotic battles and experiences. When you’re playing single-player you don’t want to have to fight four times the enemies. However, when you’re with friends in a co-op battle, you want there to be a greater challenge. Offloading the calculations to the cloud when you’re connected to the internet allows Warzone and campaign co-op to be just that.
In a statement on their website, the studio said, “Throughout all of our connected experiences we’ve embraced dedicated servers, which we use to run our Co-op campaign and multiplayer experiences (including custom games). We’ve re-architected our game systems, services and networking to take advantage of Xbox Live cloud compute for physics and AI calculation in Warzone and campaign Co-op. The combination of the Xbox One console and Xbox Live cloud compute allows us to deliver Halo at a greater scale and gameplay fidelity than ever before.”
Are you excited? This was the same technology used by Titanfall. I can’t wait to see how chaotic the battles will be!
Source: Halo Waypoint
Asher is a games journalist, former News Writer (Gaming) at Windows Central. They contributed 1110 articles to ICXM between 2015–2017, focused on opinion pieces, game reviews, Windows and PC, and Xbox news: wrote over 1,100 ICXM pieces on Xbox news, hardware reviews, and platform commentary before joining Future plc’s Windows Central in 2017.