Everspace is a single-player space shooter with roguelike elements and non-linear storytelling based on Unreal Engine 4. It is brought to you by the creators of the critically acclaimed Galaxy on Fire series with millions of players and critical acclaim from around the globe.
Features:
• Roguelike gameplay with persistent progression.
• Gorgeous visuals and sound.
• Non-linear storytelling that perfectly fits the nature of a roguelike.
• First and third-person action focus.
• In-depth upgrade and damage system.
There are fantastic and vast space simulators out there featuring super realistic space physics and billions of stars to travel to. But the developers believe that combining easy-to-pick-up gameplay with AAA-quality graphics and sound with a captivating, non-linear story is something that many of you have still been waiting for. They have been for sure.
In Everspace the developers take a more action-focused approach to the core gameplay of a space shooter and combine it with a modern, roguelike game loop taking you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises.
Each run will be exciting as you will have to face completely new situations. Your skills, experience and talent for improvisation will be tested continuously. This generates lots of individual, meaningful moments for you to experience. Dying is rewarding. Everspace isn’t ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates–just to name a few. Most ship upgrades will be directly visible, some will have a huge visual impact. For example, you upgrade your wings which will lead to an entirely different look.
You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things–unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style. Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.
Typically, due to the nature of the genre, roguelikes don’t have a deep story. The developers think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game. So they came up with an engaging plot that makes perfect sense for you to be reborn after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving a greater puzzle. On this the developers have been working together with Falko Löffler who has been a successful story and game writer for adventure games for many years.
João is a games journalist, Senior Editor at XDA Developers. They contributed 156 articles to ICXM between 2015–2017, focused on game reviews, Windows and PC, and Xbox news: previously reported for Neowin before joining XDA Developers in 2021, where he leads coverage of Windows, Microsoft, and hardware.

