It has been announced over the Just Cause 3 Blog that the new patch 1.02 will be released during the next few days to fix a few issues that people had been having with the title. Patch 1.02 is already available for PlayStation 4, and will be released for Xbox One in the next day or two. The PC version will be the last to receive the patch on Friday.
The 1.02 patch will include:
• Significantly improved loading times
• Optimizations to online stats
• General stability fixes
• Fixed an issue related to challenges, wherein vehicles sometimes disappeared when starting a challenge
• Fixed issues related to screen resizing and closing the game window before the game has fully started up on PC
The team of Avalanche Studios also gave a heads-up for future patches and that they are listening to the fans response and feedback, as they state on the patch announcement “To those of you still having issues, rest assured we are working hard to alleviate these, and are listening very closely to everything that’s being said.”
They also left a few hints and tips about some of the players issues and concerns:
UNSKIPPABLE CUTSCENES
You can skip cutscenes, in fact – all you need to do is hold B on your gamepad, or hit ‘Skip’ from the pause menu.
NO SPRINT BUTTON
This isn’t an oversight; it’s very much intended. Our designer’s intent was to encourage you to use Rico’s unique grapple to move around Medici far quicker than his legs would allow, as well as giving you the ability to traverse vertically.
NO CROUCH
Rico doesn’t hide. Getting him up in the air is our version of the cover mechanic. Rico is far more deadly in the skies than pinned behind a container on the ground.
FINDING THE LAST CHAOS OBJECT
While there’s no mini-map to help you liberate bases and towns, you can always bring up your map to help find Chaos objects. When you’re down to the last few objects in any given settlement, an approximate location for these will be displayed on the map.
Source: Just Cause 3
João is a games journalist, Senior Editor at XDA Developers. They contributed 156 articles to ICXM between 2015–2017, focused on game reviews, Windows and PC, and Xbox news: previously reported for Neowin before joining XDA Developers in 2021, where he leads coverage of Windows, Microsoft, and hardware.