Microsoft’s Albert Penello confirmed that Xbox Scorpio would be powerful enough to handle 4K gaming at 60 FPS. During an interview conducted by Kor X Kal-El of The Inner Circle podcast, Penello was asked about Microsoft’s decision to get into 4K gaming and if it was wise for Phil Spencer to tout UHD resolution and 60 FPS at E3. Penello replied:
“We didn’t want to take a half step. If we’re going to do this we want a tech goal for ourselves. Can we take the same level of graphics lighting and more at 4K without reducing enemies on screen, the effects, and more. Don’t make the game smaller. Take a game at 1080p and make it 4K on this box. We know the box is going to do this. We know some people are confused. Not every developer is going to use it this way. Not every developer is going decide to take the 6 TFLOPS and do 4K 60 FPS. They may have an artistic vision or plans to do something different with the power and that’s fine. It was our goal for the hardware, we don’t mandate they make their game 4K 60 FPS, that’s their choice.”
Over the past few months since the Xbox Scorpio was revealed, many self-proclaimed analysts out there have said that the 6 TFLOPS aren’t enough to handle 4K gaming at 60 FPS. However, remember that this is console gaming and what we can achieve with a sixth of that is remarkable even on current-generation machines. It’s great to finally have confirmation that the Xbox Scorpio is designed for console gaming at 4K 60 FPS and not at 4K 30 FPS as many suspected. Albert is a first-hand source who’s closest to the project. This is good news for all gamers wanting to get the premium console next year.
Source: TICGN
Asher is a games journalist, former News Writer (Gaming) at Windows Central. They contributed 1110 articles to ICXM between 2015–2017, focused on opinion pieces, game reviews, Windows and PC, and Xbox news: wrote over 1,100 ICXM pieces on Xbox news, hardware reviews, and platform commentary before joining Future plc’s Windows Central in 2017.