After Digital Foundry exclusively revealed Project Scorpio’s specifications last Thursday, they have now released more information on the ForzaTech demo they were shown, detailing how Turn 10 Studios was able to get it running at 4K 60 FPS on Microsoft’s upcoming console.
Even though Digital Foundry was not able to get a look at Forza Motorsport 7, they were able to see a ForzaTech demo, impressively ported over to Project Scorpio in just two days. The stunning image provided to Eurogamer was taken when only 66% of Scorpio’s GPU was being utilized. During actual gameplay, that number hovered more around 55-70%.
Dialing up Forza Motorsport 6 Apex’s settings to ultra, Turn 10 was able to maintain 4K 60 FPS on Project Scorpio. Turn 10 software architect Chris Tector said, “The crazy story here is that we’ve gone over our PC ultra settings and for everything that’s GPU-related, we’ve been able to max it – and that’s what we’re running at, 88%.”
With room for optimizations, Turn 10 can still improve visuals even further, which we may see when Forza Motorsport 7 is finally showcased. Microsoft allowing Digital Foundry, who are widely regarded as the best outlet for benchmarking and tech specs, to view this machine shows just how confident they are in Project Scorpio. Thanks to an evolved Forza engine and Scorpio’s raw power, console gamers can play Forza games incredibly close to their PC counterparts.
Microsoft has yet to announce an official name or price for Project Scorpio, but seeing as Phil Spencer and others have said that E3 2017 will be the place to focus on games, we will likely hear more details about Scorpio before June. Being marketed as the most powerful console ever with 6 Teraflops of processing power, Project Scorpio is set to release holiday 2017.
Source: MSPoweruser
Jennifer is a games journalist, former games journalist and PR Manager at Gearbox. They contributed 234 articles to ICXM between 2015–2017, focused on opinion pieces, game reviews, Windows and PC, and Xbox news: went on to write for Windows Central and later managed PR for Gearbox Software.
