So right after E3 2015, Slightly Mad Studios has decided to announce that Project CARS 2 will indeed be a thing and will be community funded once again. While Project CARS will get new content throughout the rest of the year, the studio has decided to shift focus onto the sequel because Project CARS was successful, to a certain extent. The game shipping over a million units being its biggest achievement.
Project CARS 2 will once again be community-funded via WMD Portal and the studio has decided on what they are already aiming for. Project CARS failed when it came to only having 74 cars at launch, Project CARS 2 will increase that to over 200, still bare in comparison to Forza Motorsport 6’s 450+ cars. They are however featuring 50 unique locations, so it’ll be interesting to see what they throw into the mix. These new locations will include ‘loose surface racing’ on dirt, gravel, mud, and snow. All will have dynamic time of day and weather.
The game also features eight different disciplines including Rallycross, Hillclimbs and Touge. They’ll be over 40 different vehicle classes with over 200 total cars at launch. Co-op career will allow you to play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot.
Another new feature will the ability to let players take the place of AI-controlled drivers, whatever that means. It initially sounded like Drivatars from Forza, but it seems like they mean actually online players? Yeah, confusing. Along with that, the studio is planning “Pro eSports Racing” with skill & behavioural-based matchmaking plus the ability to create your own online racing seasons, along with live broadcasting and spectator functionality.
Project CARS 2 will also have your own personal, customizable test track to tune and test your cars. You will be able to invite other players to showcase your racing passion and learn race craft and engineering with the Project CARS Academy.
There you have it, Project CARS 2. Simply because, the first one wasn’t enough.
^Alan (@BeetleComet)
Alan Walsh is a games journalist, head writer at AR12Gaming. They contributed 52 articles to ICXM in 2015, focused on game reviews, Windows and PC, and Xbox news: leads editorial for AR12Gaming and reviews titles for OpenCritic.

