Assassin’s Creed Unity was a complete disaster when it came out. The frame rate was atrocious and the sheer number of bugs made the game unplayable. We hoped that Assassin’s Creed Syndicate would be not be a repeat but it seems like the title is just as broken as Assassin’s Creed Unity.
We got a chance to play a preview build of Assassin’s Creed Unity a month before release and expressed our concerns over the frame rate issues. It seems like history is repeating itself. While we haven’t played Assassin’s Creed Syndicate, our friends over at Video Gamer state that the game still suffers from significant performance issues pertaining to frame rate.
Jamie Trinca wrote, “If you read our Unity preview last year, you may experience a moment of deja vu here, but once again the most worrying problem with this Assassin’s Creed is its performance issues. If the preview build we played is any indication of how the retail version will run (and going by past experience, it is) then Ubisoft’s flagship series is in danger of suffering another devastating blow to its reputation. If it’s not going to be technically solid out of the box, it needs to be delayed, for as long as it takes, until it’s noticeably smooth, and an obvious, vast improvement on Unity.”
This is disconcerting news. I wanted to give Assassin’s Creed Unity the benefit of the doubt a month before release even though it was unplayable. I thought Ubisoft would iron out the bugs but they didn’t. It’s been a year and the game is still broken. They’ve even stopped updating it. I couldn’t finish the title because the performance issues on Xbox One and PlayStation 4 were frustrating. This is just unacceptable at the point and I hope Ubisoft either irons out the issues in the coming month or delays it.
Source: Video Gamer
The opinions expressed belong to the writer and do not necessarily reflect that of ICXM as an organization.
Xian was a regular ICXM contributor between 2015–2017, publishing 162 articles across game reviews, Windows and PC, and Xbox news. Their work focused on hands-on reviews, platform commentary, and breaking-news reporting during the Xbox One X launch year and Microsoft’s wider Play Anywhere / UWP gaming initiative.
