Update: Dylan responded to our inquiry. He said, “The 20% increase in FPS was on the PC platform, with the PC having to support multiple systems and drivers, I said that it should provide the Xbox One with more of an increase in FPS with the targeted hardware of a console.”
In a recent interview with Dylan Browne from Incandescent Imaging, Gamezone was able to ask the developer some interesting questions about DirectX 12. We all know how DirectX 12 will work on Windows 10 machines but how will it affect the Xbox One? Dylan was able to shed some light on that. Incandescent Imaging is working on a game called Caffeine. Caffeine is a first-person horror game launching on Xbox One in 2016. It’s also coming to Windows 10 before that. The title uses Unreal Engine 4 and is quite the looker.
When asked if he had seen any changes in performance on Windows 10 and Xbox One with the addition of DirectX 12, Dylan surprised everyone with his answer. He said, “Oh, it should help a lot. I’ve been in the DirectX 12 developer program for a while. So, I’ve been playing around with a lot of those builds of Unreal Engine and seeing how they play out. Usually you’re seeing a ~20 % performance increase in most cases. So it definitely boosts the FPS which would allow to increase, especially on Xbox…On Xbox, it might allow me to do things like have the soft chatters that I have on PC which I didn’t originally enable when I started to port to Xbox mainly because it was cut out due to performance, but it performs pretty well. I could actually probably enable them on the current build but when I get a Direct X12 build I’ll be looking into more ways to up the resolution and things like that.”
The Gamezone interview clarified Dylan’s answer. He asked, “When you say 20%, you mean 20% increase in FPS?”
Dylan replied, “Yes, yeah.” Dylan claimed that the Xbox One would see larger FPS gains from DirectX 12 because all Xbox Ones are the same whereas Windows 10 devices come in all sorts of configurations. The varying hardware might have counterproductive impacts.
It’s hard to say whether these gains will be felt across all games, but Dylan’s experience with DirectX 12 should be taken as a testament to Microsoft’s software prowess. We will have to wait and see how DirectX 12 enhances visuals and performance on Xbox One but here is just one example of a developer who is impressed with the technology.
We have reached out to the developer for further clarification and shall provide an update as soon as it’s available.
Source: Gamezone
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