Better HoloLens experience lies at 60 FPS says Microsoft

The subject of resolution and frames per second has been a divisive one between gamers and developers of opposing factions. It’s a pissing contest between whether consoles are powerful enough to sustain long periods of high resolution and high frame rate without suffering a hit to other resources, or whether you’ll be doomed to lag through maps for the sake of a pretty game.

Microsoft have released strict performance guidelines to the Hololens developers. The Development Edition Hololens headset is being shipped later this month on March 30th, and is going to be the first ever holographic computer, completely untethered and totes fashionable. Buy one here for $3k!!
What have Microsoft said in regards to optimal performance?

Naturally, being a piece of kit you wear on your head no less, it has a small yet powerful CPU, capable of passively cooling the unit, and a short battery life. We don’t need any lawsuits for burnt ears and crispy hair…

In regards to performance recommendations, Microsoft show their hand with this to say;
“Holographic applications need to balance visual complexity, presentation frame rate, rendering latency, input latency, power consumption for thermals, and battery life to achieve an optimal immersive experience. For user comfort, it is important to achieve consistent and high frame rates with minimal latency. Applications should target 60 frames per second (fps) with 1 frame latency. The HoloLens display pipeline is able to upscale the application frame rate to match the display’s native frame rate by making small corrections to the presented frames based on very high frequency tracking information. This is critical to achieving stable holograms that behave like real world objects in the user’s holographic environment.”

“Because of the real time and low latency rendering requirements of HoloLens it is critical to track performance from the very beginning of the development process. The general guidance is to achieve 60 fps as early in the development cycle as possible. Once the application achieves 60 fps, the focus shifts to monitoring power consumption while maintaining frame rate.”

If an application or a game does not reach it’s optimal performance level, or the 900MB memory is exceeded, the Hololens will automatically shut down the application or game immediately.

For the layman, Microsoft say there needs to be a real balance between all the resources, latency, frame rate etc, in order to provide the best user experience. This is something Microsoft have been committed to, delivering the best quality, being the best place online for gamers and software users.

Source: Windows

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