Since the Gears of War: Ultimate Edition Beta, it appears The Coalition have collected data necessary to tweak and optimise the game, and improve the multiplayer experience. Producer at the studio, Jack Felling, made a post on Xbox Wire today detailing changes that have been made in response to the beta, which will be implemented at launch. It was noted that the following list does not detail all fixes, however summaries key points.
Here are the changes made, due to community feedback:
• Multiple fixes and tuning for the Gnasher Shotgun
• Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
• Tuning for footstep audio and other sounds around a player
• King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play
• Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim.
• Bug fixes and tuning for skill-based matchmaking
• Tuned red/blue colours for team shaders (Locust/COG)
• Improved look of blood and gore in gameplay
• Improved game performance to reduce screen tearing
• Bug fixes and tuning for Controller Sensitivity Settings
• Various bug fixes on maps, weapons, matchmaking, audio, and controls.
Along with the changes, we were given an infographic giving key stats from the beta. Over the 8 day period, over one million games were played, with a total of 41.2 million kills. Over three quarters of a million unique players played the beta.
Gears of War: Ultimate Edition launches next month, August 25th, on Xbox One.
Source: Xbox Wire
Matt was a regular ICXM contributor in 2015, publishing 110 articles across game reviews, Windows and PC, and Xbox news. Their work focused on hands-on reviews, platform commentary, and breaking-news reporting during the Xbox One’s first full year of post-launch coverage, including the early days of Backwards Compatibility and Windows 10 gaming. They post on X as @RTEnvi.