Halo 5 Memories of Reach update detailed

In an announcement on Halo Waypoint, 343 Industries have announced more details about the upcoming Memories of Reach update for Halo 5. Have a look at the changes below.

Infected:
The highly anticipated game mode is back.
Total player count: 12
 Number of rounds: 4
 Round time limit: 3 minutes each
 New Custom Game option: “Last Squad Standing”
 Spartans have all Spartan abilities (naturally!)
 Infected have Thrust, Smart Scope, Stabilize
 New medals

PLASMA CASTER UPDATE
The intended use case of the Plasma Caster has been “indirect fire”. Shoot around cover, predict enemy movement, etc. And it does fill that role to a degree.

However, the indirect fire from the sticky grenade was pretty much only effective if you get a direct stick. The use case of putting the sticky in a strategic position and letting the cluster grenades rain down on enemies was not working as intended.

The following balance changes will be in effect after Memories of Reach:
 Cluster grenades are more effective
 Charge shot has less arc
 Regular grenade will explode slightly faster after bouncing

HYDRA LAUNCHER UPDATE

Hydra is filling its role well, with the exception of engaging multiple targets at close range. The splash damage radius was very, very small. Also, the recoil when jumping was not helping players accurately place rockets where they intended.

The following balance changes will be in effect after Memories of Reach:
 Recoil has been reduced
 Rocket splash damage radius increased
 Typhon variant: Can now lock onto 3 enemies at once for extra coolness!

WEAPON BALANCE UPDATE SUMMARY – MEMORIES OF REACH
Plasma Caster: Default

 Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies)
 Sticky grenade has less arc (to be able to place it on the map more reliably)
 Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck)
 Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!)
 Sticky submunition grenade inner AOE increased from 0.65 to 1.0
Plasma Caster: White Scar
 Needles have improved aim toward nearby targets
Plasma Caster: Scourge of Fire
 Sticky shot now has 7 submunitions instead of 5
Hydra Launcher: Default
 Reduced recoil in hip
 Increased inner AOE radius from 0.4 to 0.8
 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan)

Hydra Launcher: Typhon
 Enabled multi lock on for up to 4 targets
 Increased impact damage (still two rockets to kill Spartan)

Scattershot: Loathsome Thing
 Increased number of hardlight projectiles to be same as normal scattershot (5 -> 8)

Rocket Launcher: High Five
 Increased AOE radius on cluster rockets

Binary Rifle: Twin Jewels of Maethrillian
 Reduced recoil
 Placed twin projectiles a bit closer together for easier biped targeting

Covenant Carbine: Rain of Oblivion
 Reduced recoil
 Increased zoom magnification a bit (closer to default Carbine)

Incineration Cannon: River of Light
 Added slight homing to charge shot to hit multiple bipeds easier

Incineration Cannon: Heatseeker
 Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover

Fuel Rod Cannon: Pool of Radiance
 Fixed a damage bug (was not causing AOE damage on initial explosion)
 Made projectile thicker

Needler: Talon of the Lost
 Reduced supercombine count to be same as normal Needler
 Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s)
Spartan Laser: Selene’s Lance
 Reduced recoil
 Made beam thicker

That’s all the details we have on this update at the moment. Hopefully, we’ll learn about updates new maps closer to release. If you want to find out even more content about Memories of Reach, click below for more.

Source: Halo Waypoint

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