Titanfall 2 will use Multiplay’s servers instead of full adopting Microsoft’s superior Azure service. According to Respawn:
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.”
This seems like a complete lie to me because Multiplay only has experienced hosting smaller events. The company uses a mix of servers from different companies and the latency isn’t the same as going with only Azure and enabling that directly though Xbox Live and Microsoft. According to their own promotional material, “Their servers host players from 195 different countries and hold a PCU (Peak Concurrent Users) of over 25,000.” Why Titanfall 2 doesn’t use Azure completely for the Xbox One version is beyond me. Just because PlayStation 4 doesn’t have dedicated servers doesn’t mean we have to suffer. What do you think?
Source: Attack of the Fanboy
Asher is a games journalist, former News Writer (Gaming) at Windows Central. They contributed 1110 articles to ICXM between 2015–2017, focused on opinion pieces, game reviews, Windows and PC, and Xbox news: wrote over 1,100 ICXM pieces on Xbox news, hardware reviews, and platform commentary before joining Future plc’s Windows Central in 2017.