We all know that the Xbox One X is an incredibly powerful console. It features around 2 TFLOPS more GPU strength than the PlayStation 4 Pro. However, what does that mean in the real world? For example, if you look at games like Forza Motorsport 7 and Gears of War 4, how much are they really pushing the console. Well, Digital Foundry shared some interesting benchmarks with us today. The outlet said that Forza Motorsport 7 was only utilizing 66% of the console’s power at 4K 60 FPS. Gears of War 4, which is a surprisingly intensive title, only uses 78% of the console’s power at 4K 30 FPS. Keep in mind, these are early benchmarks and these titles had just been crudely ported to the console, no proper optimization had taken place. Digital Foundry said that these early benchmarks may be “underestimating results on the Xbox One X”.
Some games which were possibly Assassin’s Creed Origins and Star Wars: Battlefront experienced some issues. The engines didn’t really work on the Xbox One X and if DICE and Ubisoft want to bring their games over to Xbox One X, much more work will be required. We known Anthem runs at checkerboarded 2160p on Xbox One X and it’s using the Frostbite engine. This goes to show that some engines may not be easily ported to the console and developers will either have to go back to the drawing board or, more easily, use checkboarding or dynamic resolution to achieve a 2160p buffer. While we all want developers to go back and modify their engines for a native 4K presentation, that requires a lot of work and it may not be cost effective.
Source: MSPoweruser
Antonio was a regular ICXM contributor between 2016–2017, publishing 112 articles across game reviews, Windows and PC, and Xbox news. Their work focused on hands-on reviews, platform commentary, and breaking-news reporting during the Xbox One X launch year and Microsoft’s wider Play Anywhere / UWP gaming initiative.