Doom developer says Xbox Scorpio should use power for 1080p 60 FPS visuals

The lead developer for id Software’s 2016 reboot of Doom, Taigo Sousa, has claimed that the Xbox Scorpio’s focus on 4K gaming is a “waste of resources” and agreed with other users on Twitter that the systems 6 teraflops of processing power should be instead used to improve upon graphics being displayed in 1920×1080 instead.

Sousa claims that due to the amount of distance the player will be sitting from their televisions that they won’t be seeing much of a difference between 4K and 1080p gaming and that instead, developers should focus on smoothing their games through better anti-aliasing techniques instead.

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