Phantom Dust’s latest update adds rebindable keys and other enhancements

The fantastic re-release of the cult classic Phantom Dust has just received an update on Xbox One and Windows 10 PCs.

Update 1.1 adds a lot of key fixes across both versions of the game, although the update is targeting a lot of problems with the PC release. From support for different resolutions to rebindable keys, look below for all the improvements.

 Windows 10 Keyboard/Mouse Remapping and Customization – Added the ability to customize the keyboard and mouse controls
 Windows 10 Display Options – A number of display customizations were added
 Additional Resolution Options
 Full Screen Toggle in Menu (Alt + Enter still works as well)
 V-sync
 Loading Screen Hold – Gives the option to delay proceeding from the loading screen into gameplay on button press. This allows players to see the tips and text on loading screens
 Ping Gauge – An indicator in multiplayer lobbies showing the latency of each player
 High Resolution Skill Previews – Skill previews in Arsenal edit mode are higher resolution

Fixes:
 Fixed a bug on PC where the title fails to launch when the default audio playback device is set to sample above 48,000hz
 Fixed a UI bug where “Gravity Mine” duration is not shown in its description text
 Fixed a multiplayer bug where a user cannot create a new game session as prompted after failing to join a lobby via Quick Match
 Fixed a UI bug where the title appears to crash to the Xbox Home screen when launching the title with no signed in user and dismissing the sign-in prompts
 Fixed a Scenario Mode bug where skipping the “And Now to the Future” mission did not show final cinematics or credits
 Fixed a multiplayer matchmaking bug where the title crashes to the Xbox Home screen following a local network disconnect while searching for an online match
 Fixed a controller bug where the title stops responding to input after controller disconnect while no user is signed in
 Fixed a multiplayer matchmaking bug where users fail to join a lobby through OptiMatch when the session list is left open and the number of users in that lobby changes
 Fixed a multiplayer bug where players in a suspended state remain in the lobby after a game session ends which prevents new players from joining
 Fixed a multiplayer matchmaking bug where lobbies set to Private become public after one person joins
 Additional bug fixes

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