Halo 5 relies on Havok to maintain 60 FPS gameplay

343 Industries did the impossible in Halo 5 by making the game run at 60 FPS all the time. Unlike other shooters which advertise 60 FPS but mostly stay at 50 FPS, Halo 5 remains steady at 60 FPS.

A statement by the studio revealed how they were able to achieve this. They said, “343 Industries worked closely with the team at Havok to integrate Havok AI to help bring to life the game characters. The Havok Physics effects are used throughout the environment to lend the title an immersive physicality that helps draw players deeper into the compelling Halo universe.”

Director of engineering David Berger added, “In creating Halo 5: Guardians, the team pushed the Xbox One hardware to maintain a steady 60 frames per second for lightning-quick reaction times and visceral gameplay, and Havok’s efficient toolset helped us to reach that goal. Every element of this game had to be truly epic. The graphics, sound, music, story, AI and multiplayer features were each a massive undertaking, and our collaboration with Havok gave us a robust toolset to round out the features to create something that gamers won’t forget.”

It’s great that the studio was able to use Havok, Microsoft’s latest acquisition, to help the game. I wonder how far they’ll push the technology when Halo 6 releases in a few years. I can’t wait.

Source: GamingBolt

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