New Hitman gameplay reveals reactive crowds and multiple pathways to accomplish objectives

Hitman was delayed to March 2016 to polish the experience but developers IO Interactive showcased lengthy gameplay at EGX this year. The footage reveals massive levels which feature countless paths to accomplish your objectives. Crowds are dynamic and react to your actions. You can store weapons in different areas are retrieve them later. The ability to make so many choices is fantastic.

Going back to crowds for a minute, walking in front of a reporter and cameraman causes them to get upset with you. You have to be mindful of the crowd and individuals while you carry out your mission. You have to watch the gameplay to realize how vast each mission is.

I’m really looking forward to trying Hitman out next year!

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