Van Helsing gets significant patch on Xbox One

When The Incredible Adventures of Van Helsing first released on Xbox One, it offered great gameplay but towards the end of the game the experience was quite broken. The frame rate came to a crawl and the game basically became unplayable. The developers have fixed a lot of the issues already but this latest update which takes the game to version 1.1 brings a lot to the table.

New Features

Players can now reach the Active Quest in-game by using Right Stick Down
Added a new, dynamic button layout for the GUI

General Fixes

The renderer has been optimized, the game now runs more smoothly on larger maps
The Glory system and its UI has been fixed
Artifact Forge upgrades are now working properly
A bug causing Katarina to stay in ghost mode has been fixed, the attack style setting now works properly
Minor UI issues have been fixed
The “Show All Messages” function’s setting is now saved properly in Options
The deceased hardcore character status is now showing correctly
A bug with the “Respawn enemies” option that spawned enemies without AI has been fixed
The first interaction in the Secret Lair when entered from Dreadworks have been fixed
In the quest log, quests won’t be cut off and the main quests will now always appear first
Improved the interaction system for ranged characters

Achievements

The “Unfulmigator” achievement can now be unlocked properly and it is awarded retroactively as well (players will have to load the old character to get it retroactively)

Quests

The Priest’s “Lost Relic” quests have been fixed: players can now enter to The Nest.
The “Start the Generator” quest has been fixed: there is now a fifth extra Coil in a chest at Dreadworks.
After beating the Drill Worm, there is now a POI added at the exit point
At the Fulmigati bossfight the Werewolfs now spawn correctly from the Kennel Gates

Skills

Players can now select the Mastery buffs properly at the skills panel and read their bonuses as intended
Skill descriptions for all three classes have been fixed on every supported language
A bug causing possible loss of the skill keybinds for the Hunter class has been fixed
The visual effect of Aura of Defiance’s mastery upgrade has been fixed
The Ghastly Shape trick has been fixed

Items

The Conjurer Cloak is now displayed properly

Multiplayer

The entire multiplayer system has been revised
Changing maps in cooperative multiplayer now requires voting
Progression loss issues in cooperative multiplayer have been fixed
Various quest and bossfight issues caused by the multiplayer code have been fixed

Battle Royal

Playing Battle Royal mode no longer affects players’ campaign progress
Passive Health regeneration has been removed
The Results Scoreboard has been fixed

Scenarios

The “Scenario Failed” message is now shown correctly
The missing POI from the scenario map is now shown correctly
Players are now unable to go back from a bossfight area and restart the whole scenario mission instantly
The time limit counter now appears correctly
Players can now read the mission details in the Active Quests section after starting a scenario mission

Hopefully this will fix all the issues and I can get back into the game. I absolutely loved it when it first came out as it reminded me of titles like Diablo 3 and Dungeon Siege 3.

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