Phil Spencer explains why Halo 5 an important milestone for Xbox One

Phil Spencer, who is the head of Xbox, recently talked about how important the Halo franchise is to Xbox and what it means for the console and Xbox fans during the Halo 5 Live event. He started off by talking about how Halo 5: Guardians really shines bright over the rest of the Xbox One games.

“For me Halo 5, the attention to detail 343 has put into the multiplayer system in Halo, is something we wanted to do better than in Halo 4, something we wanted to perfect. I love what they did in Warzone, I love the purity of what they’ve done in arena. I think they focused on something they wanted to make a hallmark of Halo 5. I think they delivered on that.”

Phil carried on by demonstrating how truly important feedback is to Xbox.

“The feedback loop between us and the fans of Xbox, the fans of Halo and of any of our franchises, is foundational to what we do at Xbox. Today we’re listening to what people have to say… We obviously shipped Halo 4, we shipped Master Chief Collection… And as people are going into Halo 5, they’re giving us feedback about what they wanted to see in the game. We obviously have our own ideas, and I think the mix of what the community wants and maybe some unexpected things that we try to go and innovate on, is really what makes these experiences magical. You want to delightfully surprise people with the innovation you put in the game. And that connection with the fans, the feedback they give us, is critical to where we’re taking the platform.”

Phil also went into detail about his feelings during the launch of Halo 5: Guardians.

“It’s easy to say that an Xbox generation never really starts until you have a purpose-built Halo game, and this is Halo 5 from the ground up for Xbox One launching. It’s an important milestone for us with Xbox One. The game looks great, feels great, 60 frames per second and it feels for smooth when I’m playing. I think 343 Industries has done an amazing job with the device, with the hardware, working with the controllers, the new Elite controller, these great controllers here. It just feels so great. And to have those internal teams that are giving you feedback about what your platform needs to do in order to support a triple-A game like Halo 5, that feedback loop that we get for internals and externals, that is what to lead a platform is all about.”

As a conclusion, he subtly urged many Xbox 360 users to go out and buy the newer Xbox One, as well as how this fall’s game line up is custom fit to the Xbox fan.

“Our largest base out there right now is still 360 players. When we thought about this fall, we thought about what we could do for the 360 players. We obviously started with backwards compatibility announce at E3, we had the re-release of Gears 1, old Rare games with Rare Replay, but Halo, Halo is so important. Without Halo Xbox isn’t here.
To be able to bring Halo with backwards compatibility, with Gears, with a Forza game… This line-up for us was really tailored for the Xbox fan, this fall. And I’m really proud of the way the team stepped up. This is what it’s all about.”

Halo 5: Guardians is a mysterious and unstoppable force threatens the galaxy, the Master Chief is missing and his loyalty questioned. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds. Challenge friends and rivals in new multiplayer modes: Warzone, massive 24-player battles, and Arena, pure 4-vs-4 competitive combat.

Be sure to read our extensive review for Halo 5: Guardians! Also. stay tuned to ICXM.net for more giveaways and Microsoft news!

Source: DualShockers

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